Drimva

1X Technologies

Principal Tools Engineer, Simulation

$190K–$280K

San Carlos, CA · On-site · Principal · Full-time · Posted Jul 29, 2026

Experience
6+ years (Senior) or 10+ years (Staff) developing game engine tooling, simulation platforms, developer tools, or large-scale content pipelines.
Education
Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related technical field.

About the job

Build simulation tooling and infrastructure that help robotics teams create environments, manage assets, automate testing, and validate robot behavior before deployment to physical robots.

What you'll do

  • Build scalable tools and workflows for creating, managing, and testing simulation environments.
  • Improve content pipelines for asset ingestion, environment creation, versioning, validation, and deployment.
  • Integrate simulators with automated testing and CI/CD pipelines to validate robot behavior at scale.

What they ask for

  • Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related technical field.
  • Strong proficiency in C++, C#, Python, or similar programming languages.
  • Experience developing tools within Unreal Engine, Unity, proprietary game engines, or large-scale simulation environments.
  • Experience building CI/CD pipelines, automated testing frameworks, or deployment systems.

Nice to have

  • Experience building simulation platforms for robotics, autonomous systems, gaming, or digital twins.
  • Experience developing end-to-end asset and content management pipelines.

Pay

$190,000 – $280,000 (base salary)

Tools

C++, C#, Python, Unreal Engine, Unity, ROS/ROS2, Isaac Sim, Gazebo

AI focus

The simulation tooling supports development of embodied AI; the role builds infrastructure to create and test simulation environments and validate robot behavior.

Model-written summary · the original posting is authoritative

First seen Oct 10, 2026 · Last verified Nov 5, 2026 (UTC)