1X Technologies
Staff Graphics Engineer - VR Teleoperation
$175K–$215K
San Carlos, CA · On-site · Staff · Full-time · Posted Oct 26, 2026
- Experience
- 6+ years for Senior or 10+ years for Staff.
- Education
- Bachelor's degree in Computer Science, Computer Engineering, Graphics, Games, or a related technical field.
About the job
Leads graphics, visualization, and immersive rendering systems for a low-latency VR teleoperation platform used to understand and control humanoid robots.
What you'll do
- Develop high-performance, low-latency graphics pipelines and immersive visualization apps for robot teleoperation.
- Optimize rendering performance and reliability across GPU, CPU, and networking systems, including video/audio transport.
- Integrate live robot data into operator interfaces and establish scalable graphics architecture and engineering practices.
What they ask for
- 6+ years of professional experience developing real-time graphics or visualization systems for Senior, or 10+ years for Staff.
- Bachelor's degree in Computer Science, Computer Engineering, Graphics, Games, or a related technical field.
- Strong C++ experience and experience with modern graphics APIs such as Vulkan, DirectX 12, Metal, or OpenGL.
- Experience with real-time rendering systems, game engines, realtime networking, or VR/XR applications; understanding of 3D graphics, GPU programming, multithreading, networking, and performance optimization.
Nice to have
- Experience streaming high-bandwidth, low-latency realtime data at scale.
- Experience with VR or mixed reality platforms such as OpenXR, Unreal Engine, or Unity, or visualization for robotics, autonomous vehicles, simulation, VR, or digital twins.
Pay
$175,000 – $215,000+ Equity (final level dependent on experience) — base salary; $175K – $215K — compensation type not specified
Tools
C++, Vulkan, DirectX 12, Metal, OpenGL, OpenXR, Unreal Engine, Unity
Model-written summary · the original posting is authoritative