Drimva

1X Technologies

Staff Graphics Engineer - VR Teleoperation

$175K–$215K

San Carlos, CA · On-site · Staff · Full-time · Posted Oct 26, 2026

Experience
6+ years for Senior or 10+ years for Staff.
Education
Bachelor's degree in Computer Science, Computer Engineering, Graphics, Games, or a related technical field.

About the job

Leads graphics, visualization, and immersive rendering systems for a low-latency VR teleoperation platform used to understand and control humanoid robots.

What you'll do

  • Develop high-performance, low-latency graphics pipelines and immersive visualization apps for robot teleoperation.
  • Optimize rendering performance and reliability across GPU, CPU, and networking systems, including video/audio transport.
  • Integrate live robot data into operator interfaces and establish scalable graphics architecture and engineering practices.

What they ask for

  • 6+ years of professional experience developing real-time graphics or visualization systems for Senior, or 10+ years for Staff.
  • Bachelor's degree in Computer Science, Computer Engineering, Graphics, Games, or a related technical field.
  • Strong C++ experience and experience with modern graphics APIs such as Vulkan, DirectX 12, Metal, or OpenGL.
  • Experience with real-time rendering systems, game engines, realtime networking, or VR/XR applications; understanding of 3D graphics, GPU programming, multithreading, networking, and performance optimization.

Nice to have

  • Experience streaming high-bandwidth, low-latency realtime data at scale.
  • Experience with VR or mixed reality platforms such as OpenXR, Unreal Engine, or Unity, or visualization for robotics, autonomous vehicles, simulation, VR, or digital twins.

Pay

$175,000 – $215,000+ Equity (final level dependent on experience) — base salary; $175K – $215K — compensation type not specified

Tools

C++, Vulkan, DirectX 12, Metal, OpenGL, OpenXR, Unreal Engine, Unity

Model-written summary · the original posting is authoritative

First seen Oct 27, 2026 · Last verified Nov 5, 2026 (UTC)