42dot
3D Application Engineer
$172K–$238K
Sunnyvale, United States · Full-time · Posted May 20, 2026
About the job
Develop and optimize real-time 3D in-vehicle infotainment and driver-assistance visualizations for a next-generation digital cockpit.
What you'll do
- Build core frameworks for real-time 3D vehicle clusters and HMIs using Unreal Engine, Unity3D, or a custom rendering system.
- Integrate vehicle sensor data with 3D scenes for low-latency visualization.
- Optimize graphics for automotive SoCs and develop engine plugins and automated asset deployment pipelines.
What they ask for
- Hands-on engine expertise in Unreal (C++, Blueprints, UObject system, HLSL) or Unity (C#, HDRP, custom package development).
- Strong understanding of modern rendering, including PBR, lighting, and post-processing for mobile or embedded targets.
- Expert-level C++ proficiency and familiarity with Kotlin or Swift for platform integration.
- Strong 3D mathematics foundation, including vectors, quaternions, and matrices.
Nice to have
- Experience deploying Unity or Unreal HMI on Android Automotive OS (AAOS) or specialized Linux distributions.
- Familiarity with Cuttlefish or other emulator-based testing, or knowledge of functional safety standards.
Pay
$172,000 to $ 237,800 (base salary or total pay not stated)
Tools
Unreal Engine, C++, Blueprints, HLSL, Unity3D, C#, HDRP, Kotlin
Model-written summary · the original posting is authoritative