Adobe
Director of Engineering, Real Time Experience (RTX)
$186K–$358K
San Jose +2 · Director · Full-time · Posted Oct 20, 2026
- Location
- San Jose
Seattle
New York - Experience
- 12+ years of software engineering experience; 5+ years leading engineering teams, including developing managers and growing careers.
About the job
Leads the engineering organization and modernization of Adobe’s real-time rendering technology for desktop video products, with a focus on performance, stability, GPU-first rendering, and AI integration.
What you'll do
- Set technical vision and lead the GPU-first rendering pipeline and migration to a modern graphics and compute API.
- Define how AI features and partner technologies fit into the render pipeline, and align teams on shared priorities.
- Grow engineering leaders and improve SDK documentation, third-party plugin quality, and cross-platform rendering.
What they ask for
- Deep architectural judgment in GPU-accelerated, real-time rendering, graphics, or media systems; experience building or leading performance-critical software.
- Strong knowledge of GPU architecture and compute, and modern graphics APIs including Metal, DirectX 12, Vulkan, and WebGPU.
- Track record in large, mature C/C++ desktop codebases, modernizing them while continuing to ship.
- Strong influence across Product, Engineering, QE, and external partners.
Nice to have
- Understanding of video codecs, formats, and import/export pipelines.
- Experience adding AI or ML inference to rendering or media pipelines.
Pay
USD $186,500 - $358,250 annually — base salary; USD $247,400 - $358,250 — base salary (California); USD $247,400 - $358,250 — base salary (New York); USD $228,600 - $331,050 — base salary (Washington)
Tools
C/C++, Metal, DirectX 12, Vulkan, WebGPU, Topaz, LTX
AI focus
Define how AI features and partner technologies such as Topaz and LTX fit into the render pipeline; AI-native rendering is part of the modernization effort.
Model-written summary · the original posting is authoritative