Drimva

Allen Control Systems

Technical Design Artist, Intern 2027

Austin, TX · On-site · Internship · Posted Oct 13, 2026

Experience
No years specified.
Education
Currently pursuing a degree in Computer Science, Game Development, Computer Graphics, Animation, Interactive Media, or a related field.

About the job

Build and improve Unreal Engine 5 real-time visual systems, assets, tools, and content pipelines for ACS products.

What you'll do

  • Create and integrate 3D assets, materials, textures, animations, and visual effects in Unreal Engine 5.
  • Develop tools and workflows, including automation with Blueprints and Python, and help investigate performance issues.
  • Collaborate with engineers and product teams to implement, document, and iterate on technical visual solutions.

What they ask for

  • Currently pursuing a degree in Computer Science, Game Development, Computer Graphics, Animation, Interactive Media, or a related field.
  • Coursework, project, or internship experience with Unreal Engine, real-time graphics, technical art, 3D content creation, or game development.
  • Experience with Unreal Engine 5, including familiarity with the editor, Materials, and Blueprints.
  • Experience with a 3D content creation tool such as Blender, Maya, or 3ds Max.

Nice to have

  • Experience with Python, C++, or HLSL.
  • Experience with Unreal Engine tools or workflows, custom materials or shaders, visual effects, or technologies such as Niagara, Nanite, Lumen, Control Rig, or Chaos.

Pay

Paid internship; pay to be discussed during interviews.

Tools

Unreal Engine 5, Blueprints, Python, HLSL, Blender, Maya, 3ds Max, C++

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 5, 2026 (UTC)