Allen Control Systems
Technical Design Artist, Intern 2027
Austin, TX · On-site · Internship · Posted Oct 13, 2026
- Experience
- No years specified.
- Education
- Currently pursuing a degree in Computer Science, Game Development, Computer Graphics, Animation, Interactive Media, or a related field.
About the job
Build and improve Unreal Engine 5 real-time visual systems, assets, tools, and content pipelines for ACS products.
What you'll do
- Create and integrate 3D assets, materials, textures, animations, and visual effects in Unreal Engine 5.
- Develop tools and workflows, including automation with Blueprints and Python, and help investigate performance issues.
- Collaborate with engineers and product teams to implement, document, and iterate on technical visual solutions.
What they ask for
- Currently pursuing a degree in Computer Science, Game Development, Computer Graphics, Animation, Interactive Media, or a related field.
- Coursework, project, or internship experience with Unreal Engine, real-time graphics, technical art, 3D content creation, or game development.
- Experience with Unreal Engine 5, including familiarity with the editor, Materials, and Blueprints.
- Experience with a 3D content creation tool such as Blender, Maya, or 3ds Max.
Nice to have
- Experience with Python, C++, or HLSL.
- Experience with Unreal Engine tools or workflows, custom materials or shaders, visual effects, or technologies such as Niagara, Nanite, Lumen, Control Rig, or Chaos.
Pay
Paid internship; pay to be discussed during interviews.
Tools
Unreal Engine 5, Blueprints, Python, HLSL, Blender, Maya, 3ds Max, C++
Model-written summary · the original posting is authoritative