Amazon
Simulation & Rendering Engineer, Fauna
$158K–$214K
New York, NY · Full-time · Posted Jul 17, 2026
- Experience
- 3+ years of non-internship professional software development; 2+ years of non-internship design or architecture experience.
- Education
- Bachelor's degree or above in robotics, mechanical/mechatronics engineering, systems engineering, or related field.
About the job
Build and scale tooling and pipelines for physics simulation and photorealistic rendering that generate synthetic data for robot training.
What you'll do
- Develop tooling for synthetic-data pipelines across physics simulation and real-time rendering, including automation and scaling.
- Make rendering deterministic and reproducible through tooling and tests.
- Work with technical artists to integrate assets and improve sim-to-real transfer.
What they ask for
- 3+ years of non-internship professional software development experience.
- 2+ years of non-internship design or architecture experience for new and existing systems.
- Programming experience in at least one modern language, such as Python, Ruby, Golang, Java, C++, C#, or Rust.
- Bachelor's degree or above in robotics, mechanical/mechatronics engineering, systems engineering, or related field; hands-on real-time 3D or game engine experience; and a solid grasp of 3D math.
Nice to have
- Experience with real-time rendering and graphics pipelines, including GPU rendering, lighting, and image, depth, or segmentation data.
- Experience with engine automation, robotics or physics simulation, sim-to-real transfer, or deterministic systems and regression tests.
Pay
158,100.00 - 213,800.00 USD annually (base salary)
Tools
Python, Ruby, Golang, Java, C++, C#, Rust, Unreal Engine
AI focus
Build rendering and simulation pipelines that produce synthetic data for perception and visuomotor policy training, and improve transfer from simulation to real robots.
Model-written summary · the original posting is authoritative