Apple
Apple GPU Compiler Backend Engineer
$150K–$278K
Cupertino, California · Full-time · Posted Aug 19, 2026
- Experience
- BS with 3+ years experience, MS, or PhD in computer science or related field.
- Education
- BS with 3+ years experience, MS, or PhD in computer science or related field.
About the job
Design, test, and ship compiler backend optimizations for Apple Silicon GPUs, collaborating with hardware teams to shape future GPU architectures and resolve performance and correctness issues.
What you'll do
- Develop and productize GPU compiler backend optimizations; investigate and resolve complex performance and correctness issues.
- Prototype and evaluate compiler support for proposed and future GPU features using simulators and pre-silicon platforms, informing hardware design decisions.
- Model performance on graphics, gaming, and ML workloads and communicate trade-offs to hardware and software stakeholders.
What they ask for
- Modern C++ programming experience.
- Strong background in compiler backend technologies (LLVM preferred).
- Knowledge of GPU architectures and how they differ from CPU architectures.
- Demonstrated autonomy and ownership in resolving ambiguous technical challenges; excellent written and verbal communication skills.
Nice to have
- Hands-on experience developing LLVM-based compiler backends.
- Experience with instruction selection, instruction schedulers, register allocators, new or unreleased architectures, simulators, or hardware architecture collaboration.
Pay
$150,400 to $277,600 USD base salary
Tools
C++, LLVM
AI focus
Develop and optimize compiler support for machine-learning workloads on Apple Silicon GPUs.
Model-written summary · the original posting is authoritative