Drimva

Apple

Character Behavior Developer- Generative AI Experiences SW

$145K–$264K

Cupertino, California · Full-time · Posted Sep 30, 2026

About the job

Designs and tunes interactive character behavior, combining animation, expression, speech, and timing to create responsive, believable experiences.

What you'll do

  • Author and tune complete character interactions, shaping responses to contextual input.
  • Collaborate with animators and engineers on interaction animation and behavior-tool design.
  • Explore emerging techniques for interactive character behavior.

What they ask for

  • Experience authoring and tuning NPC or companion behaviors using behavior trees, state machines, utility systems, or visual scripting.
  • Working knowledge of interactive animation, including idles, reactions, look-ats, and additive layers.
  • Experience with real-time game engines such as Unity or Unreal.
  • Understand technical constraints in real-time environments and collaborate across disciplines.

Nice to have

  • Background in animation, acting, physical comedy, or improvisation.
  • Familiarity with conversational systems, including latency and failure modes.

Pay

$144,600 to $263,800 USD base salary

Tools

behavior trees, state machines, utility systems, visual scripting, Unity, Unreal

AI focus

Explores emerging techniques for interactive character behavior in generative AI experiences; the posting does not specify particular AI methods or systems.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 5, 2026 (UTC)