Apple
Full Stack Engineer, Graphics, Games, and ML
$129K–$225K
Cupertino, California · Full-time · Posted Sep 1, 2026
- Experience
- 3 years of relevant work experience; 4 years in the listed fields or equivalent experience.
- Education
- 4 years in Computer Science, Compute Engineering, Software Development, or equivalent experience.
About the job
Builds and improves build-and-test infrastructure that helps Apple’s macOS and iOS engineering teams work more efficiently.
What you'll do
- Identify developer workflow bottlenecks and align priorities with engineering stakeholders.
- Design, prototype, and deploy improvements to build and test systems.
- Handle internal user feedback, document systems, and respond to production incidents.
What they ask for
- Strong Python proficiency.
- Experience with gRPC and REST.
- Experience working in a highly cross-functional environment.
- 4 years in Computer Science, Compute Engineering, Software Development, or equivalent experience.
Nice to have
- Strong Typescript proficiency; Golang experience.
- React or other frontend frameworks, Kubernetes, and infrastructure-as-code tools such as Pulumi, Kustomize, and Terraform.
Pay
$129,300 to $225,300 USD base salary
Tools
Python, gRPC, REST, Typescript, Golang, React, Kubernetes, Pulumi
Model-written summary · the original posting is authoritative