Drimva

Apple

GPU Benchmark Analysis Architect

$216K–$394K

Cupertino, California · Full-time · Posted Dec 5, 2025

Experience
20+ years of work experience in GPU software performance optimization.
Education
Bachelor’s degree or equivalent job-related experience in Computer Engineering, Computer Science, or a related field.

About the job

Analyze GPU workloads on Apple silicon to find performance bottlenecks and recommend improvements across GPU architecture, software, drivers, compilers, and APIs.

What you'll do

  • Analyze GPU workloads and performance across devices; identify bottlenecks and implement or recommend improvements.
  • Build targeted microbenchmarks and guide development of forward-looking GPU workloads.
  • Provide performance feedback to silicon and software teams across architecture, implementation, driver, compiler, and API layers.

What they ask for

  • Bachelor’s degree or equivalent job-related experience in Computer Engineering, Computer Science, or a related field.
  • Knowledge of computer architecture fundamentals and background in software engineering, performance analysis, and optimization.
  • Proficiency in C/C++ family programming languages and scripting languages such as Python; experience with popular high-level graphics APIs.
  • Experience developing software for GPUs and with AI, graphics, or other GPU performance benchmarks and workloads.

Nice to have

  • Experience with GPU performance tools and profiling GPU workloads.
  • Knowledge of operating system internals and compiler technologies.

Pay

$216,200 and $394,000 (base salary)

Tools

C/C++, Python

AI focus

Experience with AI GPU performance benchmarks and workloads; the role analyzes their performance and identifies bottlenecks.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 5, 2026 (UTC)