Apple
GPU Design Verification Engineer
Orlando, Florida · Full-time · Posted Feb 13, 2026
- Experience
- BS + 3 years relevant experience.
- Education
- BS
About the job
Verify embedded GPU RTL designs before silicon and support top-level and post-silicon validation for integration into the full system.
What you'll do
- Develop verification plans, test benches, and constrained-random and directed tests for GPU RTL.
- Run simulations, debug hardware/software issues, and use formal verification to complement simulation.
- Build and analyze functional coverage, improving the test environment to address coverage gaps.
What they ask for
- Experience debugging hardware at simulation, component, or system level.
- Experience building validation environments using constrained-random and coverage-driven stimulus.
- Experience with code and functional coverage.
- Experience developing automation flows using scripting languages.
Nice to have
- OOP-based scalable/reusable test benches; computer architecture and memory subsystem knowledge; GPU architecture or graphics standards familiarity.
- Simulator mechanics or throughput experience; formal verification experience, including tools such as JasperGold.
Tools
Verilog, SystemVerilog, UVM, OpenGL/CL, Vulcan, Metal, JasperGold
Model-written summary · the original posting is authoritative