Drimva

Apple

GPU Design Verification Engineer

Orlando, Florida · Full-time · Posted Feb 13, 2026

Experience
BS + 3 years relevant experience.
Education
BS

About the job

Verify embedded GPU RTL designs before silicon and support top-level and post-silicon validation for integration into the full system.

What you'll do

  • Develop verification plans, test benches, and constrained-random and directed tests for GPU RTL.
  • Run simulations, debug hardware/software issues, and use formal verification to complement simulation.
  • Build and analyze functional coverage, improving the test environment to address coverage gaps.

What they ask for

  • Experience debugging hardware at simulation, component, or system level.
  • Experience building validation environments using constrained-random and coverage-driven stimulus.
  • Experience with code and functional coverage.
  • Experience developing automation flows using scripting languages.

Nice to have

  • OOP-based scalable/reusable test benches; computer architecture and memory subsystem knowledge; GPU architecture or graphics standards familiarity.
  • Simulator mechanics or throughput experience; formal verification experience, including tools such as JasperGold.

Tools

Verilog, SystemVerilog, UVM, OpenGL/CL, Vulcan, Metal, JasperGold

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 4, 2026 (UTC)