Apple
GPU Performance Engineer, Platform Architecture
$135K–$225K
Austin, Texas +3 · Full-time · Posted Apr 25, 2026
- Location
- Austin, Texas
Cambridge, Massachusetts
Cupertino, California
San Diego, California - Experience
- No minimum years stated; preferred: 3+ years modeling GPUs, CPUs, or similar.
- Education
- Bachelor’s degree; preferred: MS or PhD degree in related field.
About the job
Develop and maintain high-performance GPU models and simulators to evaluate, tune, and shape future Apple GPU architectures.
What you'll do
- Code, debug, validate, and improve functional and performance models of next-generation GPUs; correlate results with other models and RTL.
- Run performance experiments, analyze model-generated data, and propose architectural changes with architecture, design, compiler, and software teams.
- Implement and assess hardware features including machine learning for AI, ray tracing, and mesh shading.
What they ask for
- Bachelor’s degree
- Experience writing and debugging C++ code
- Experience with scripting languages such as Python or Ruby
Nice to have
- 3+ years of experience modeling GPUs, CPUs, or similar
- MS or PhD degree in related field; GPU/CPU architecture knowledge and experience with model correlation, data analysis, or graphics/ML applications are also preferred.
Pay
$142,300 and $214,300 (USD, base pay); $150,400 and $225,300 (USD, base pay); $134,700 and $203,000 (USD, base pay)
Tools
C++, Python, Ruby, Tableau, pandas, Excel, matplotlib, RTL
AI focus
Implement and evaluate GPU hardware features such as machine learning for AI; assess cutting-edge machine learning applications and benchmarks.
Model-written summary · the original posting is authoritative