Apple
GPU Performance Modeling Driver Engineer
$166K–$325K
Austin, Texas +3 · Full-time · Posted Apr 25, 2026
- Location
- Austin, Texas
Cambridge, Massachusetts
Cupertino, California
San Diego, California - Experience
- 10+ years of relevant experience preferred.
- Education
- Bachelor's degree; MS or PhD preferred.
About the job
Develop and maintain GPU simulator software and custom driver components to evaluate, analyze, and tune future Apple GPU architectures.
What you'll do
- Create and maintain C++ software-stack models and implement Metal APIs and a custom driver stack for GPU models.
- Implement functional and performance aspects of graphics and compute APIs in GPU models.
- Collaborate with architecture, design, compiler, and software teams to assess features, run performance experiments, and analyze results.
What they ask for
- Bachelor's degree
- Software skills and proficiency developing in C++
- GPU driver implementation related experience
- Familiarity with one or more of Metal, DirectX, Vulkan, or OpenGL
Nice to have
- MS or PhD degree
- Knowledge of graphics and compute API implementations, GPU performance models, ISS simulators, or graphics applications/games/benchmarks
Pay
USD $175,000–$308,500 base salary; USD $184,700–$324,800 base salary; USD $165,800–$292,400 base salary
Tools
C++, Metal, DirectX, Vulkan, OpenGL
Model-written summary · the original posting is authoritative