Drimva

Apple

Graphics Architect, Platform Architecture

$216K–$325K

Austin, Texas +2 · Full-time · Posted Oct 20, 2026

Location
Austin, Texas
Cupertino, California
Orlando, Florida
Experience
20+ years of relevant industry experience is preferred.
Education
BS degree; MS or PhD in CS, CE, EE, or equivalent preferred.

About the job

Architects graphics capabilities for future Apple Silicon GPUs through performance analysis, algorithm research, modeling, and collaboration on next-generation Metal features.

What you'll do

  • Lead graphics hardware performance analysis, algorithm research, and optimization.
  • Develop modeling tools and infrastructure for exploratory design and performance studies.
  • Prototype new graphics techniques, including AI/ML-enhanced algorithms, and guide graphics hardware and software direction.

What they ask for

  • BS degree.
  • Experience in design or architecture of real-time graphics hardware systems.
  • Experience with software architecture and development.
  • Experience leading architecture decisions for a GPU hardware or software subsystem.

Nice to have

  • MS or PhD in CS, CE, EE, or equivalent; 20+ years of relevant industry experience.
  • Experience with cross-functional product requirements, graphics algorithms and shaders, ML for graphics or hardware design, performance optimization, prototyping, or architectural specifications.

Pay

$216,200 and $324,800 USD base salary

Tools

Apple Silicon, Metal, GLSL, HLSL, OpenCL, CUDA

AI focus

Develops graphics techniques using AI/ML-enhanced algorithms; preferred experience applying ML techniques to graphics algorithms or hardware design.

Model-written summary · the original posting is authoritative

First seen Oct 20, 2026 · Last verified Nov 5, 2026 (UTC)