Apple
Graphics Architect, Platform Architecture
$216K–$325K
Austin, Texas +2 · Full-time · Posted Oct 20, 2026
- Location
- Austin, Texas
Cupertino, California
Orlando, Florida - Experience
- 20+ years of relevant industry experience is preferred.
- Education
- BS degree; MS or PhD in CS, CE, EE, or equivalent preferred.
About the job
Architects graphics capabilities for future Apple Silicon GPUs through performance analysis, algorithm research, modeling, and collaboration on next-generation Metal features.
What you'll do
- Lead graphics hardware performance analysis, algorithm research, and optimization.
- Develop modeling tools and infrastructure for exploratory design and performance studies.
- Prototype new graphics techniques, including AI/ML-enhanced algorithms, and guide graphics hardware and software direction.
What they ask for
- BS degree.
- Experience in design or architecture of real-time graphics hardware systems.
- Experience with software architecture and development.
- Experience leading architecture decisions for a GPU hardware or software subsystem.
Nice to have
- MS or PhD in CS, CE, EE, or equivalent; 20+ years of relevant industry experience.
- Experience with cross-functional product requirements, graphics algorithms and shaders, ML for graphics or hardware design, performance optimization, prototyping, or architectural specifications.
Pay
$216,200 and $324,800 USD base salary
Tools
Apple Silicon, Metal, GLSL, HLSL, OpenCL, CUDA
AI focus
Develops graphics techniques using AI/ML-enhanced algorithms; preferred experience applying ML techniques to graphics algorithms or hardware design.
Model-written summary · the original posting is authoritative