Drimva

Apple

Graphics Emulation Engineer

Austin, Texas · Full-time · Posted Jan 9, 2026

Experience
BS + 3 years of relevant experience.
Education
BS

About the job

Validates Apple GPU designs before silicon by building emulation models, running graphics tests, debugging issues, and supporting validation through silicon bring-up.

What you'll do

  • Build, bring up, and architect emulation models and builds; debug build issues.
  • Run synthetic and real-world tests, capture waveforms, debug issues, and report status.
  • Interface emulation with virtual systems, simulation, and silicon validation, and develop automated verification flows and transactors.

What they ask for

  • Experience with CPU and/or GPU architecture and microarchitecture.
  • Experience writing synthesizable code.
  • Experience with one or more of: C/C++, Perl, Ruby, Python.

Nice to have

  • Experience building emulation models, running tests, and debugging in a silicon design project.
  • DPI/transactors, graphics knowledge, 3D graphics pipeline, or OGL/OCL programming.

Tools

C/C++, Perl, Ruby, Python, DPI, OGL, OCL

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 4, 2026 (UTC)