Apple
Graphics Emulation Engineer
Austin, Texas · Full-time · Posted Jan 9, 2026
- Experience
- BS + 3 years of relevant experience.
- Education
- BS
About the job
Validates Apple GPU designs before silicon by building emulation models, running graphics tests, debugging issues, and supporting validation through silicon bring-up.
What you'll do
- Build, bring up, and architect emulation models and builds; debug build issues.
- Run synthetic and real-world tests, capture waveforms, debug issues, and report status.
- Interface emulation with virtual systems, simulation, and silicon validation, and develop automated verification flows and transactors.
What they ask for
- Experience with CPU and/or GPU architecture and microarchitecture.
- Experience writing synthesizable code.
- Experience with one or more of: C/C++, Perl, Ruby, Python.
Nice to have
- Experience building emulation models, running tests, and debugging in a silicon design project.
- DPI/transactors, graphics knowledge, 3D graphics pipeline, or OGL/OCL programming.
Tools
C/C++, Perl, Ruby, Python, DPI, OGL, OCL
Model-written summary · the original posting is authoritative