Apple
Graphics Engineer, Platform Architecture
$185K–$278K
Austin, Texas +2 · Full-time · Posted Oct 20, 2026
- Location
- Austin, Texas
Cupertino, California
Orlando, Florida - Experience
- 10+ years of relevant industry experience (preferred).
- Education
- BS degree; MS or PhD in CS, CE, EE or equivalent preferred.
About the job
Expands future Apple Silicon GPU capabilities through graphics hardware analysis, algorithm research, modeling, optimization, and development of new graphics techniques.
What you'll do
- Analyze hardware performance and research and optimize graphics algorithms; develop modeling tools for exploratory design studies.
- Collaborate with Metal framework and driver teams on next-generation Metal API features.
- Prototype new graphics techniques, including AI/ML-enhanced algorithms, and track graphics trends to support product development.
What they ask for
- BS degree.
- Experience in design or architecture of real-time graphics hardware systems.
- Experience with software architecture and development.
Nice to have
- MS or PhD in CS, CE, EE or equivalent; 10+ years of relevant industry experience.
- Experience in graphics algorithm implementation, shader code, ML, performance optimization, prototyping, architectural specifications, or cross-functional product work.
Pay
$184,700 and $277,600 (base salary range)
Tools
Apple Silicon, Metal, GLSL, HLSL, OpenCL, CUDA
AI focus
Develops graphics techniques using AI/ML-enhanced algorithms; ML application to graphics algorithms or hardware design is preferred.
Model-written summary · the original posting is authoritative