Apple
Graphics Engineer, Platform Architecture
$150K–$225K
Austin, Texas +2 · Full-time · Posted Oct 19, 2026
- Location
- Austin, Texas
Cupertino, California
Orlando, Florida - Experience
- 3+ years of relevant industry experience preferred; no alternatives stated.
- Education
- BS degree; MS or PhD in CS, CE, EE or equivalent preferred.
About the job
Develops graphics capabilities for future Apple Silicon GPUs through hardware analysis, graphics research, modeling, and collaboration on Metal features.
What you'll do
- Analyze hardware performance and research and optimize graphics algorithms; develop modeling tools for design and performance studies.
- Collaborate with Metal framework and driver teams on next-generation API features; prototype graphics techniques, including AI/ML-enhanced algorithms.
- Track graphics trends and help guide product development.
What they ask for
- BS degree.
- Experience in design or architecture of real-time graphics hardware systems.
- Experience with software architecture and development.
Nice to have
- MS or PhD in CS, CE, EE or equivalent; 3+ years of relevant industry experience.
- Experience with graphics algorithms and shader code, ML applications, performance optimization, prototyping, cross-functional teams, or architectural specifications.
Pay
$150,400 and $225,300 USD base salary (stated as a range).
Tools
Apple Silicon, Metal, GLSL, HLSL, OpenCL, CUDA
AI focus
Prototypes AI/ML-enhanced graphics techniques and may apply ML to graphics algorithms or hardware design.
Model-written summary · the original posting is authoritative