Apple
Graphics (GPU) Design Verification Engineer
Austin, Texas · Full-time · Posted Apr 14, 2026
- Experience
- BS + 3 years of relevant Design Verification experience; preferred: MS + 3 years of relevant Design Verification experience.
- Education
- BS; preferred: MS.
About the job
Verifies GPU shader-core features by building test environments, running simulations, analyzing coverage, and collaborating with architecture and design teams.
What you'll do
- Develop, execute, and report on test plans for GPU features; run simulations and debug design or test-environment issues.
- Create and maintain UVM-based testbench components, object-oriented functional models, and constrained-random test suites.
- Coordinate shared verification infrastructure and work with GPU architecture and design teams to define features and improve design modularity.
What they ask for
- BS + 3 years of relevant Design Verification experience.
- Background in CPU or GPU architectures, or equivalently complex IPs.
- Experience developing Object Oriented infrastructure in System Verilog or C++.
- Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.).
Nice to have
- MS + 3 years of relevant Design Verification experience; experience with GPU or SIMD architectures and verification methodologies like UVM/OVM.
- Familiarity with Python, Ruby, or Perl; expertise debugging complex logic designs and object-oriented software; specification, sign-off, and review experience.
Tools
System Verilog, C++, IES, VCS, DVE, Verdi, UVM/OVM, Python
Model-written summary · the original posting is authoritative