Apple
Graphics Software Content Engineer
Orlando, Florida · Full-time · Posted Oct 15, 2026
- Experience
- 3 years of experience.
- Education
- B.S. degree.
About the job
Develop GPU validation workloads and bit-accurate models, collaborating across hardware and software teams to identify and debug issues throughout GPU development.
What you'll do
- Develop workloads to validate GPU architecture, functionality, performance, and power.
- Support GPU hardware bring-up through post-silicon, identifying and debugging architectural, logic, and silicon issues.
- Work with software teams during production driver bring-up and create bit-accurate C/C++ models for hardware verification.
What they ask for
- Experience with C/C++ programming.
Nice to have
- Knowledge of graphics rendering algorithms and the software graphics pipeline, applied to computer graphics and/or ML.
- Experience with GPU APIs or shading languages, hardware architecture or graphics hardware, or architectural validation and design verification.
Tools
C/C++, Metal, OpenGL, DirectX, Vulkan, CUDA
AI focus
Workloads may apply to ML; no other AI work is specified.
Model-written summary · the original posting is authoritative