Drimva

Apple

Graphics Software Content Engineer

Orlando, Florida · Full-time · Posted Oct 15, 2026

Experience
3 years of experience.
Education
B.S. degree.

About the job

Develop GPU validation workloads and bit-accurate models, collaborating across hardware and software teams to identify and debug issues throughout GPU development.

What you'll do

  • Develop workloads to validate GPU architecture, functionality, performance, and power.
  • Support GPU hardware bring-up through post-silicon, identifying and debugging architectural, logic, and silicon issues.
  • Work with software teams during production driver bring-up and create bit-accurate C/C++ models for hardware verification.

What they ask for

  • Experience with C/C++ programming.

Nice to have

  • Knowledge of graphics rendering algorithms and the software graphics pipeline, applied to computer graphics and/or ML.
  • Experience with GPU APIs or shading languages, hardware architecture or graphics hardware, or architectural validation and design verification.

Tools

C/C++, Metal, OpenGL, DirectX, Vulkan, CUDA

AI focus

Workloads may apply to ML; no other AI work is specified.

Model-written summary · the original posting is authoritative

First seen Oct 16, 2026 · Last verified Nov 4, 2026 (UTC)