Drimva

Apple

Graphics Software Content Engineer

Orlando, Florida · Full-time · Posted Oct 15, 2026

Experience
0 years of experience.
Education
B.S. degree.

About the job

Develops GPU validation workloads and bit-accurate models, collaborating with hardware and software teams to identify and debug issues throughout GPU development and bring-up.

What you'll do

  • Develop workloads to validate GPU architecture, functionality, performance, and power.
  • Identify and debug hardware, silicon, and software issues from design bring-up through post-silicon and driver bring-up.
  • Create bit-accurate C/C++ models for hardware verification.

What they ask for

  • B.S. degree.
  • Experience with C/C++ programming.

Nice to have

  • Knowledge of graphics rendering algorithms, software graphics pipelines, GPU APIs or shading languages, and/or graphics hardware architecture.
  • Architectural validation or design verification experience; relevant coursework or projects in Computer Graphics or Computer Architecture.

Tools

C/C++, Metal, OpenGL, DirectX, Vulkan, CUDA

Model-written summary · the original posting is authoritative

First seen Oct 16, 2026 · Last verified Nov 5, 2026 (UTC)