Apple
Graphics Software Content Engineer
Orlando, Florida · Full-time · Posted Oct 15, 2026
- Experience
- 0 years of experience.
- Education
- B.S. degree.
About the job
Develops GPU validation workloads and bit-accurate models, collaborating with hardware and software teams to identify and debug issues throughout GPU development and bring-up.
What you'll do
- Develop workloads to validate GPU architecture, functionality, performance, and power.
- Identify and debug hardware, silicon, and software issues from design bring-up through post-silicon and driver bring-up.
- Create bit-accurate C/C++ models for hardware verification.
What they ask for
- B.S. degree.
- Experience with C/C++ programming.
Nice to have
- Knowledge of graphics rendering algorithms, software graphics pipelines, GPU APIs or shading languages, and/or graphics hardware architecture.
- Architectural validation or design verification experience; relevant coursework or projects in Computer Graphics or Computer Architecture.
Tools
C/C++, Metal, OpenGL, DirectX, Vulkan, CUDA
Model-written summary · the original posting is authoritative