Apple
Graphics Software Engineer
Austin, Texas · Full-time · Posted Oct 27, 2026
- Experience
- 10 years of relevant experience.
- Education
- BS
About the job
Develop and maintain workloads and tools for GPU architectural validation and design verification, helping ensure Apple GPUs meet functional, performance, and power goals.
What you'll do
- Build workloads for GPU verification and support GPU development from design bring-up through post-silicon.
- Identify and debug architectural, logic, silicon, and software issues in collaboration with GPU hardware and software teams.
- Develop tooling and workloads used throughout the GPU development lifecycle.
What they ask for
- BS degree and relevant experience.
- Experience with computer and/or GPU architecture through coursework or industry experience.
- Experience with C++ programming.
Nice to have
- Knowledge of the software graphics pipeline and its applications to computer graphics and/or ML.
- GPU programming experience via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs; experience with CI, automated builds, or regression systems is also preferred.
Tools
C++, OpenGL, Vulkan, Metal, DirectX, CUDA
AI focus
The role may involve graphics-pipeline work applied to ML; no specific AI duties are stated.
Model-written summary · the original posting is authoritative