Drimva

Apple

Graphics Software Engineer

Austin, Texas · Full-time · Posted Oct 27, 2026

Experience
10 years of relevant experience.
Education
BS

About the job

Develop and maintain workloads and tools for GPU architectural validation and design verification, helping ensure Apple GPUs meet functional, performance, and power goals.

What you'll do

  • Build workloads for GPU verification and support GPU development from design bring-up through post-silicon.
  • Identify and debug architectural, logic, silicon, and software issues in collaboration with GPU hardware and software teams.
  • Develop tooling and workloads used throughout the GPU development lifecycle.

What they ask for

  • BS degree and relevant experience.
  • Experience with computer and/or GPU architecture through coursework or industry experience.
  • Experience with C++ programming.

Nice to have

  • Knowledge of the software graphics pipeline and its applications to computer graphics and/or ML.
  • GPU programming experience via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs; experience with CI, automated builds, or regression systems is also preferred.

Tools

C++, OpenGL, Vulkan, Metal, DirectX, CUDA

AI focus

The role may involve graphics-pipeline work applied to ML; no specific AI duties are stated.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 4, 2026 (UTC)