Drimva

Apple

Graphics Software Engineer

Austin, Texas · Full-time · Posted Oct 9, 2026

Experience
BS + 3 years of relevant experience.
Education
BS

About the job

Develops and maintains workloads and tools for GPU architectural validation and design verification, helping debug GPU issues from design bring-up through post-silicon.

What you'll do

  • Build workloads for graphics core verification and GPU design validation.
  • Collaborate with GPU hardware and software teams to identify and debug architectural, logic, silicon, and software issues.
  • Support GPU development across the lifecycle, including production driver bring-up.

What they ask for

  • Experience with computer and/or GPU architecture through coursework or industry experience.
  • C++ programming experience.

Nice to have

  • Knowledge of the software graphics pipeline and its applications in computer graphics and/or ML.
  • GPU programming experience with OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs; experience with CI, automated builds, and regression systems is also preferred.

Tools

C++, OpenGL, Vulkan, Metal, DirectX, CUDA

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 4, 2026 (UTC)