Apple
Graphics Software Engineer
Austin, Texas · Full-time · Posted Oct 9, 2026
- Experience
- BS + 3 years of relevant experience.
- Education
- BS
About the job
Develops and maintains workloads and tools for GPU architectural validation and design verification, helping debug GPU issues from design bring-up through post-silicon.
What you'll do
- Build workloads for graphics core verification and GPU design validation.
- Collaborate with GPU hardware and software teams to identify and debug architectural, logic, silicon, and software issues.
- Support GPU development across the lifecycle, including production driver bring-up.
What they ask for
- Experience with computer and/or GPU architecture through coursework or industry experience.
- C++ programming experience.
Nice to have
- Knowledge of the software graphics pipeline and its applications in computer graphics and/or ML.
- GPU programming experience with OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs; experience with CI, automated builds, and regression systems is also preferred.
Tools
C++, OpenGL, Vulkan, Metal, DirectX, CUDA
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