Drimva

Apple

iOS/macOS Software Engineer

$150K–$278K

Cupertino, California · Full-time · Posted Mar 13, 2026

Experience
4+ years of experience in iOS/macOS application development.
Education
Bachelor’s Degree in Computer Science, Computer Engineering, related field, or equivalent work experience.

About the job

Designs and develops native iOS/macOS apps that help Apple engineers develop, evaluate, test, and verify products before release.

What you'll do

  • Build production-quality native app features and solve cross-layer technical problems involving hardware interfaces, data pipelines, and UI.
  • Partner with teams across Apple and turn ambiguous requirements into engineering plans.
  • Lead design reviews, document and present work, and provide feedback on peer designs.

What they ask for

  • Bachelor’s degree in Computer Science, Computer Engineering, or a related field, or equivalent work experience.
  • 4+ years of experience in iOS/macOS application development.
  • Strong proficiency in Swift, SwiftUI, Swift Concurrency, and Swift Testing.
  • Experience maintaining complex production apps, plus solid understanding of multithreading, concurrency, and memory management.

Nice to have

  • Master’s degree in Computer Science, Computer Engineering, or a related field, or equivalent work experience.
  • Experience integrating CoreML or on-device ML models into production iOS/macOS applications.

Pay

$150,400 and $277,600 (base pay range; USD)

Tools

Swift, SwiftUI, Swift Concurrency, Swift Testing, CoreML, Python

AI focus

The team builds software integrating AI/ML capabilities to support engineering decisions; this role may integrate CoreML or on-device ML models into production apps.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 4, 2026 (UTC)