Apple
iOS Software Engineer - Creative Apps
$135K–$278K
Cary, North Carolina +4 · Full-time · Posted Aug 20, 2026
- Location
- Cary, North Carolina
Cupertino, California
San Diego, California
Seattle, Washington
Vancouver, Washington - Experience
- 2+ years; experience shipping code on iOS and/or macOS.
- Education
- Bachelor’s Degree in Computer Science or equivalent experience.
About the job
Architects and builds media-management and collaboration features for Apple creative apps, setting technical direction and driving work from concept through delivery.
What you'll do
- Build media-management and collaboration features for Final Cut Pro, Logic Pro, and iWork.
- Set technical direction and architecture for new creative-tool features.
- Collaborate across design, QA, and partner teams throughout development and own features end to end.
What they ask for
- 2+ years shipping high-quality, tested code on iOS and/or macOS.
- Strong understanding of Apple-platform architectural patterns and computer science fundamentals, including object-oriented design.
- Strong proficiency in Swift and at least one UI framework: SwiftUI, UIKit, or AppKit.
- Bachelor’s Degree in Computer Science or equivalent experience.
Nice to have
- Interest in Apple creative apps such as Final Cut Pro, Logic Pro, iMovie, or GarageBand.
- Experience with modern Swift concurrency (async / await and actors), Swift Testing and/or XCTest, or accessibility and localization.
Pay
$142,300 and $263,300 (USD base salary); $150,400 and $277,600 (USD base salary); $134,700 and $249,500 (USD base salary)
Tools
iOS, macOS, Swift, SwiftUI, UIKit, AppKit, Swift Testing, XCTest
Model-written summary · the original posting is authoritative