Drimva

Apple

iOS Software Engineer - Creative Apps

$135K–$278K

Cary, North Carolina +4 · Full-time · Posted Aug 20, 2026

Location
Cary, North Carolina
Cupertino, California
San Diego, California
Seattle, Washington
Vancouver, Washington
Experience
2+ years; experience shipping code on iOS and/or macOS.
Education
Bachelor’s Degree in Computer Science or equivalent experience.

About the job

Architects and builds media-management and collaboration features for Apple creative apps, setting technical direction and driving work from concept through delivery.

What you'll do

  • Build media-management and collaboration features for Final Cut Pro, Logic Pro, and iWork.
  • Set technical direction and architecture for new creative-tool features.
  • Collaborate across design, QA, and partner teams throughout development and own features end to end.

What they ask for

  • 2+ years shipping high-quality, tested code on iOS and/or macOS.
  • Strong understanding of Apple-platform architectural patterns and computer science fundamentals, including object-oriented design.
  • Strong proficiency in Swift and at least one UI framework: SwiftUI, UIKit, or AppKit.
  • Bachelor’s Degree in Computer Science or equivalent experience.

Nice to have

  • Interest in Apple creative apps such as Final Cut Pro, Logic Pro, iMovie, or GarageBand.
  • Experience with modern Swift concurrency (async / await and actors), Swift Testing and/or XCTest, or accessibility and localization.

Pay

$142,300 and $263,300 (USD base salary); $150,400 and $277,600 (USD base salary); $134,700 and $249,500 (USD base salary)

Tools

iOS, macOS, Swift, SwiftUI, UIKit, AppKit, Swift Testing, XCTest

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 4, 2026 (UTC)