Drimva

Apple

ML Framework (MetalLM) Engineer, Graphics, Game and ML

$150K–$278K

Cupertino, California · Full-time · Posted Mar 27, 2026

Experience
3+ years of programming and problem-solving experience.

About the job

Build and optimize distributed machine-learning inference frameworks for high-throughput GPU execution on Apple server hardware.

What you'll do

  • Optimize scalable ML inference using distributed compute strategies, including data, tensor, pipeline, and expert parallelism.
  • Develop kernel- and compiler-level optimizations and analyze performance across server hardware families.
  • Apply model optimization techniques and improve latency, memory footprint, and compute efficiency.

What they ask for

  • 3+ years of programming and problem-solving experience with C/C++/ObjC.
  • Experience developing and optimizing GPU kernels using compute programming models such as Metal or CUDA.
  • Experience with distributed training or inference techniques.
  • Experience with system-level programming and computer architecture.

Nice to have

  • Experience with graph compilers such as CuTE, CuTile, Triton, OpenXLA, or LLVM.
  • Good understanding of LLM and diffusion-based model architectures.

Pay

$150,400 and $277,600 (USD, base pay)

Tools

C/C++/ObjC, Metal, CUDA, CuTE, CuTile, Triton, OpenXLA, LLVM

AI focus

Develop and optimize distributed GenAI inference, including model optimization techniques such as speculation, quantization, and compression.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 5, 2026 (UTC)