Drimva

Apple

On-Device ML Infrastructure Engineer (CoreML Runtime), Graphics, Games and Machine Learning

$185K–$325K

Cupertino, California · Full-time · Posted Oct 5, 2026

Education
Master’s degree or equivalent experience in Computer Science, Engineering, or a related subject area.

About the job

Build and optimize the Core ML on-device graph compiler, runtime, and kernels so machine-learning models execute efficiently on Apple devices.

What you'll do

  • Architect and maintain the on-device graph compiler, runtime, and ML operator kernels.
  • Develop production-critical system software for ML models on Apple Silicon and address functionality gaps.
  • Optimize model execution for performance, energy efficiency, and thermal management.

What they ask for

  • Master’s degree or equivalent experience in Computer Science, Engineering, or a related subject area.
  • High proficiency in C++ or Swift; familiarity with Python.
  • Experience with a compiler stack such as MLIR, LLVM, or TVM.
  • Familiarity with operating systems, embedded programming, and parallel programming; sound understanding of ML fundamentals, including Transformers.

Nice to have

  • Experience with an on-device ML stack such as TFLite, ONNX, or ExecuTorch.
  • Experience with an ML authoring framework such as PyTorch, TensorFlow, or JAX; accelerator or GPU programming experience.

Pay

$184,700 and $324,800 USD, base salary

Tools

C++, Swift, Python, MLIR, LLVM, TVM, TFLite, ONNX

AI focus

Develop on-device machine-learning compilation and runtime infrastructure, optimizing ML models for efficient execution on Apple devices.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 5, 2026 (UTC)