Drimva

Apple

On-device ML Performance Engineer, Graphics, Games and Machine Learning

$142K–$263K

Seattle, Washington · Full-time · Posted Aug 29, 2026

Education
Master’s or PhD in Computer Science or relevant disciplines is preferred; no required education stated.

About the job

Analyzes and optimizes machine-learning model inference on Apple devices, improving performance, memory use, energy efficiency, and correctness across Apple’s hardware and software stack.

What you'll do

  • Analyze performance of Apple SoCs and the ML software stack across internal and open-source models.
  • Optimize model conversion, compilation, and on-device inference for performance, memory, and energy efficiency.
  • Develop tools and scripts to analyze ML performance data and present findings to teams and stakeholders.

What they ask for

  • Experience with ML inference, quantization, performance, and accuracy.
  • Familiarity with popular ML architectures such as LLMs, diffusion models, and CNNs.
  • Familiarity with operating systems, embedded systems, and CPU/GPU hardware architectures.
  • Proficiency in Python/C++ and shell scripting; familiarity with Linux or macOS.

Nice to have

  • Master’s or PhD in Computer Science or a relevant discipline.
  • Experience with Apple ML frameworks, on-device ML stacks, ML authoring frameworks, app development frameworks, or compiler stacks.

Pay

$142,300 and $263,300 USD base salary range

Tools

Python/C++, shell scripting, Linux, macOS, PyTorch, MLX, CoreML, Metal

AI focus

Analyzes and optimizes on-device ML inference, including model conversion, compilation, quantization, performance, accuracy, memory, and energy efficiency.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 5, 2026 (UTC)