Apple
On-Device ML Quality Infrastructure Engineer, Graphics, Games & ML
$185K–$325K
Cupertino, California · Full-time · Posted Oct 5, 2026
- Education
- Bachelor’s in Computer Science or relevant disciplines; a Master’s is preferred.
About the job
Build and maintain build, CI, testing, benchmarking, and debugging infrastructure that keeps Apple’s on-device machine-learning stack reliable and easy to validate.
What you'll do
- Design and maintain build systems, CI/CD pipelines, and automation frameworks for functional, regression, and integration testing.
- Expand robustness testing, including fuzz testing, and investigate performance regressions across the ML stack.
- Develop diagnostic tooling and collaborate with CI, infrastructure, ML, compiler, and hardware teams to improve validation.
What they ask for
- Bachelor’s in Computer Science or relevant disciplines.
- Experience with build systems (CMake, Bazel) and CI/CD.
- Strong programming and software design skills in Python.
- In-depth knowledge of quality practices, including test planning, automation, and performance evaluation.
Nice to have
- Master’s in Computer Science or relevant disciplines.
- Experience with ML authoring frameworks, standard ML architectures, fuzz testing, performance profiling, or GenAI tooling.
Pay
$184,700 and $324,800 (base salary)
Tools
CMake, Bazel, Python, PyTorch, TensorFlow, JAX, Transformers, Stable Diffusion
AI focus
Build infrastructure, tests, and benchmarks for the on-device ML stack, supporting model development, optimization, execution, debugging, and profiling.
Model-written summary · the original posting is authoritative