Drimva

Apple

On-Device ML Quality Infrastructure Engineer, Graphics, Games & ML

$185K–$325K

Cupertino, California · Full-time · Posted Oct 5, 2026

Education
Bachelor’s in Computer Science or relevant disciplines; a Master’s is preferred.

About the job

Build and maintain build, CI, testing, benchmarking, and debugging infrastructure that keeps Apple’s on-device machine-learning stack reliable and easy to validate.

What you'll do

  • Design and maintain build systems, CI/CD pipelines, and automation frameworks for functional, regression, and integration testing.
  • Expand robustness testing, including fuzz testing, and investigate performance regressions across the ML stack.
  • Develop diagnostic tooling and collaborate with CI, infrastructure, ML, compiler, and hardware teams to improve validation.

What they ask for

  • Bachelor’s in Computer Science or relevant disciplines.
  • Experience with build systems (CMake, Bazel) and CI/CD.
  • Strong programming and software design skills in Python.
  • In-depth knowledge of quality practices, including test planning, automation, and performance evaluation.

Nice to have

  • Master’s in Computer Science or relevant disciplines.
  • Experience with ML authoring frameworks, standard ML architectures, fuzz testing, performance profiling, or GenAI tooling.

Pay

$184,700 and $324,800 (base salary)

Tools

CMake, Bazel, Python, PyTorch, TensorFlow, JAX, Transformers, Stable Diffusion

AI focus

Build infrastructure, tests, and benchmarks for the on-device ML stack, supporting model development, optimization, execution, debugging, and profiling.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 5, 2026 (UTC)