Apple
Prototyping Engineer
$150K–$278K
Cupertino, California · Full-time · Posted Oct 1, 2026
- Experience
- Minimum of 3 years of relevant industry experience.
- Education
- BS; MS or PhD in a related technical discipline preferred.
About the job
Build high-fidelity spatial simulations and prototypes to evaluate future camera capabilities, inform hardware design, and explore AI-driven computational photography.
What you'll do
- Develop real-time graphics, novel-view synthesis, and simulations that reflect real-world camera characteristics.
- Use AI coding assistants and automation to accelerate software development and rapid prototyping.
- Translate simulation and software insights into actionable specifications for future camera hardware.
What they ask for
- BS degree and at least 3 years of relevant industry experience.
- Demonstrated ability to integrate modern AI coding assistants and automation into software development and prototyping.
- Deep understanding of optical physics and real-world camera characteristics.
- Strong foundation in real-time computer graphics and novel-view synthesis, with an eye for lighting, composition, and cinematography.
Nice to have
- MS or PhD in a related technical discipline, with substantial applied research or industry experience.
- Experience with multimodal foundation models, Apple ecosystem development, motion capture, or synthetic 3D datasets.
Pay
USD $150,400 to $277,600 base salary
Tools
Swift, Metal, RealityKit, visionOS
AI focus
Use AI coding assistants and automation to speed prototyping; explore foundation models and AI simulations for multimodal sensor data, spatial intelligence, and computational photography.
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