Apple
RealityKit Media Pipeline Engineer, Vision Products Software
$185K–$278K
Sunnyvale, California · Full-time · Posted Oct 27, 2026
- Experience
- 5+ years; preferred: 7+ years shipping media rendering features in high-profile consumer products.
- Education
- Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience.
About the job
Architects and optimizes RealityKit rendering systems for spatial photos, videos, and 3D media across visionOS and Apple Vision Pro.
What you'll do
- Design rendering pipelines and GPU optimizations for spatial media and 3D content.
- Build developer APIs, profile and debug rendering, and prototype features for future vision products.
- Write tests and benchmarks, document capabilities, and mentor engineers through reviews.
What they ask for
- Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience.
- 5+ years of professional real-time graphics programming experience, with exposure to media playback systems.
- Strong proficiency in C++ and shader programming languages; knowledge of modern graphics APIs and GPU architecture.
- Experience optimizing rendering, familiarity with advanced real-time rendering techniques, and proficiency with GPU profiling or debugging tools.
Nice to have
- Master's degree or PhD in a related field; 7+ years shipping media rendering features in high-profile consumer products.
- Knowledge of spatial media formats and codecs, media frameworks, or stereoscopic/multi-view video rendering.
Pay
$184,700 and $277,600 USD base salary
Tools
C++, Metal Shading Language, GLSL, HLSL, Metal, Vulkan, DirectX 12, Instruments
Model-written summary · the original posting is authoritative