Apple
Research Scientist/ Engineer - Photorealism
$185K–$325K
Santa Clara, California · Full-time · Posted Oct 12, 2026
- Experience
- Significant experience building complete prototypes; no number of years stated.
- Education
- BS, MS, or PhD in Computer Science/Electrical Engineering, or equivalent academic or professional experience (preferred).
About the job
Develop research innovations and prototypes in machine learning, computer vision, and graphics, with a focus on photorealism, image and video synthesis, 3D reconstruction, and neural rendering.
What you'll do
- Create breakthrough research innovations in machine learning, computer vision, computer graphics, and related areas.
- Build complete prototypes that achieve state-of-the-art performance.
- Work with research scientists and engineers on technologies used across the Apple ecosystem.
What they ask for
- Publication record in relevant conferences.
- Significant experience building complete, state-of-the-art prototypes.
- Comfort across the ML research stack, from low-level systems programming to high-level algorithm development.
- Strong software engineering skills, fluency in Python, and expertise in ML algorithms and deep learning systems.
Nice to have
- Proficiency with ML modeling frameworks such as PyTorch or Jax.
- Research experience in 3D reconstruction, neural rendering, view synthesis, or image and video synthesis.
Pay
USD $184,700 to $324,800 base salary
Tools
Python, PyTorch, Jax
AI focus
Research and develop machine-learning methods and systems for photorealism, image and video synthesis, 3D reconstruction, and neural rendering.
Model-written summary · the original posting is authoritative