Drimva

Apple

Senior Rendering Engine Software Engineer

$175K–$325K

Cupertino, California +1 · Senior · Full-time · Posted Oct 15, 2026

Location
Cupertino, California
Seattle, Washington
Experience
5 years of hands-on experience building real-time 3D rendering applications.
Education
BA/BS

About the job

Develops and optimizes the real-time 3D rendering engine and visual experiences for Apple Maps across Apple platforms and the Web.

What you'll do

  • Architect and implement Maps rendering features and technologies across Apple platforms.
  • Collaborate with HI and Cartography teams on visual experiences and help guide long-term technical strategy.
  • Optimize rendering performance and power efficiency; contribute to architecture reviews, mentorship, and technical decisions.

What they ask for

  • BA/BS plus 5 years of hands-on experience building real-time 3D rendering applications.
  • Mastery of writing safe, performant, readable, maintainable C++.
  • Experience with one or more modern graphics APIs and shading languages.
  • Experience with multi-threaded engine architectures and synchronization; ability to apply 3D geometry and linear algebra to graphics problems.

Nice to have

  • Track record shipping interactive rendering or game engines at scale for mobile platforms.
  • GPU profiling and mobile performance optimization; familiarity with AR/VR rendering technologies.

Pay

$184,700 and $324,800 USD base salary; $175,000 and $308,500 USD base salary

Tools

C++, Metal, Vulkan, Direct3D 12, WebGPU, MSL, HLSL, GLSL

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 4, 2026 (UTC)