Drimva

Apple

Senior Technical Artist Engineer

$185K–$325K

Cupertino, California · Senior · Full-time · Posted Oct 1, 2026

Experience
7+ years with Metal or similar graphics technologies.

About the job

Build polished real-time visual systems, animations, and custom interactions for Apple platform experiences, partnering with designers and engineering teams.

What you'll do

  • Create real-time materials, effects, particles, simulations, and procedural or generative visuals; write and optimize shaders.
  • Build custom controls, transitions, and gesture-driven animations, and integrate GPU-rendered content into live view hierarchies.
  • Support engineering integrations and create tools and plugins for design teams.

What they ask for

  • 7+ years of experience with Metal or similar graphics technologies, including shader work for visual effects, custom filters, and real-time 3D graphics.
  • Experience authoring particle systems, simulations, or other procedural and generative visual systems; understanding of GPU pipelines, shader optimization, and platform constraints.
  • Experience building custom controls, transitions, and gesture-driven animation and integrating GPU-rendered content into a live view hierarchy.
  • Proficiency with Swift, SwiftUI, and UIKit; ability to collaborate closely with designers and iterate quickly.

Nice to have

  • A portfolio, reel, or builds demonstrating shader, effects, or generative work.
  • Experience with creative coding or real-time engines, 3D software, RealityKit, Reality Composer, SceneKit, ARKit, or scripting tools.

Pay

$184,700 and $324,800 USD base salary

Tools

Metal, Swift, SwiftUI, UIKit, Processing, p5.js, Three.js, WebGL/GLSL

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 4, 2026 (UTC)