Apple
Senior Technical Artist Engineer
$185K–$325K
Cupertino, California · Senior · Full-time · Posted Oct 1, 2026
- Experience
- 7+ years with Metal or similar graphics technologies.
About the job
Build polished real-time visual systems, animations, and custom interactions for Apple platform experiences, partnering with designers and engineering teams.
What you'll do
- Create real-time materials, effects, particles, simulations, and procedural or generative visuals; write and optimize shaders.
- Build custom controls, transitions, and gesture-driven animations, and integrate GPU-rendered content into live view hierarchies.
- Support engineering integrations and create tools and plugins for design teams.
What they ask for
- 7+ years of experience with Metal or similar graphics technologies, including shader work for visual effects, custom filters, and real-time 3D graphics.
- Experience authoring particle systems, simulations, or other procedural and generative visual systems; understanding of GPU pipelines, shader optimization, and platform constraints.
- Experience building custom controls, transitions, and gesture-driven animation and integrating GPU-rendered content into a live view hierarchy.
- Proficiency with Swift, SwiftUI, and UIKit; ability to collaborate closely with designers and iterate quickly.
Nice to have
- A portfolio, reel, or builds demonstrating shader, effects, or generative work.
- Experience with creative coding or real-time engines, 3D software, RealityKit, Reality Composer, SceneKit, ARKit, or scripting tools.
Pay
$184,700 and $324,800 USD base salary
Tools
Metal, Swift, SwiftUI, UIKit, Processing, p5.js, Three.js, WebGL/GLSL
Model-written summary · the original posting is authoritative