Apple
Silicon Validation Software Engineer- GPU IP Validation and Integration
$166K–$325K
Austin, Texas +4 · Full-time · Posted May 20, 2026
- Location
- Austin, Texas
Beaverton, Oregon
Cupertino, California
San Diego, California
Waltham, Massachusetts - Experience
- Minimum 10 years of relevant industry experience in silicon validation software engineering or related field.
- Education
- Bachelor's degree in a relevant field.
About the job
Develop graphics validation software and integrate it into system-level testing to stress GPU pipelines, memory, and SoC interactions, then debug and validate hardware and software.
What you'll do
- Write GPU stress shaders and tests that exercise the GPU pipeline, memory subsystem, and interactions with SoC IP blocks.
- Use driver and firmware APIs to compile shaders and move data around the SoC using GPU threads/SIMD groups.
- Debug SoC software and hardware issues and perform system-level validation.
What they ask for
- Bachelor's degree in a relevant field.
- At least 10 years of relevant industry experience in silicon validation software engineering or a related field.
Nice to have
- Experience with Graphics, OpenGL, and CUDA; understanding of GPU pipeline and graphics theory.
- Strong C/C++ programming skills; proficiency in Python and GNU Make; experience implementing and running ML/LLM workloads for GPU characterization.
Pay
$175,000 and $308,500 (base salary); $184,700 and $324,800 (base salary); $165,800 and $292,400 (base salary)
Tools
OpenGL, CUDA, C/C++, Python, GNU Make, ML/LLM
AI focus
Implement and run ML/LLM workloads for GPU characterization.
Model-written summary · the original posting is authoritative