Drimva

Apple

Silicon Validation Software Engineer- GPU IP Validation and Integration

$166K–$325K

Austin, Texas +4 · Full-time · Posted May 20, 2026

Location
Austin, Texas
Beaverton, Oregon
Cupertino, California
San Diego, California
Waltham, Massachusetts
Experience
Minimum 10 years of relevant industry experience in silicon validation software engineering or related field.
Education
Bachelor's degree in a relevant field.

About the job

Develop graphics validation software and integrate it into system-level testing to stress GPU pipelines, memory, and SoC interactions, then debug and validate hardware and software.

What you'll do

  • Write GPU stress shaders and tests that exercise the GPU pipeline, memory subsystem, and interactions with SoC IP blocks.
  • Use driver and firmware APIs to compile shaders and move data around the SoC using GPU threads/SIMD groups.
  • Debug SoC software and hardware issues and perform system-level validation.

What they ask for

  • Bachelor's degree in a relevant field.
  • At least 10 years of relevant industry experience in silicon validation software engineering or a related field.

Nice to have

  • Experience with Graphics, OpenGL, and CUDA; understanding of GPU pipeline and graphics theory.
  • Strong C/C++ programming skills; proficiency in Python and GNU Make; experience implementing and running ML/LLM workloads for GPU characterization.

Pay

$175,000 and $308,500 (base salary); $184,700 and $324,800 (base salary); $165,800 and $292,400 (base salary)

Tools

OpenGL, CUDA, C/C++, Python, GNU Make, ML/LLM

AI focus

Implement and run ML/LLM workloads for GPU characterization.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 4, 2026 (UTC)