Drimva

Apple

Silicon Validation Software Engineer- GPU IP Validation and Integration

$135K–$278K

Austin, Texas +4 · Full-time · Posted May 29, 2026

Location
Austin, Texas
Beaverton, Oregon
Cupertino, California
San Diego, California
Waltham, Massachusetts
Experience
Minimum of 3 years of relevant industry experience in silicon validation software engineering or a related field.
Education
Bachelor's degree in a relevant field.

About the job

Develop graphics validation software and integrate it into system-level tests to stress GPU pipelines, memory, and SoC interactions, and debug hardware and software issues.

What you'll do

  • Write shaders and GPU tests that stress processing pipelines and memory traffic across SoC IP blocks.
  • Use driver and firmware APIs to compile shaders and move data through the SoC using GPU threads/SIMD groups.
  • Debug SoC software and hardware issues and perform system-level validation.

What they ask for

  • Bachelor's degree in a relevant field.
  • At least 3 years of relevant industry experience in silicon validation software engineering or a related field.

Nice to have

  • Experience with Graphics, OpenGL, and CUDA; understanding of GPU pipelines, graphics theory, and system/SoC architectures.
  • Strong C/C++ programming skills; proficiency in Python and GNU Make; experience implementing and running ML/LLM workloads for GPU characterization.

Pay

$142,300 and $263,300 (base salary); $150,400 and $277,600 (base salary); $134,700 and $249,500 (base salary)

Tools

OpenGL, CUDA, C/C++, Python, GNU Make, ML/LLM

AI focus

Implement and run ML/LLM workloads for GPU characterization.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 5, 2026 (UTC)