Drimva

Apple

Simulation Pipeline Technical Artist - Special Projects (Jeff Lind)

$176K–$312K

Cupertino, California · Full-time · Posted Sep 1, 2026

Experience
At least 5 years.

About the job

Build and maintain 3D asset pipelines, tools, and libraries for world simulations that generate synthetic data for AI/ML-based products and features.

What you'll do

  • Develop pipelines and generation tools for 3D assets, optimizing quality and size for different use cases.
  • Create tools and systems for artists and for procedural and agentic systems to use assets.
  • Manage asset libraries, establish standards, and develop techniques to generate and scale content.

What they ask for

  • At least 5 years of experience as a Technical Artist in video games, animation, and/or VFX.
  • Strong Python skills and experience building pipelines that marshal data through multiple DCCs with custom code.
  • Strong experience with USD format, tools and APIs; experienced Maya user.
  • Experience with Maya, Houdini, or other DCC programming APIs; strong understanding of shading, lighting, texturing and materials.

Nice to have

  • Familiarity with digital sculpting, modeling, mesh topology, procedural lighting, shaders, or procedural materials and Substance Designer or similar.
  • C++ programming experience.

Pay

$175,500 and $311,700 (base salary)

Tools

Python, USD, Maya, Houdini, Substance Designer, C++

AI focus

Develop simulations and generate synthetic data for AI/ML-based products and features; build asset tools for procedural and agentic systems.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 5, 2026 (UTC)