Apple
Simulation Pipeline Technical Artist - Special Projects (Jeff Lind)
$176K–$312K
Cupertino, California · Full-time · Posted Sep 1, 2026
- Experience
- At least 5 years.
About the job
Build and maintain 3D asset pipelines, tools, and libraries for world simulations that generate synthetic data for AI/ML-based products and features.
What you'll do
- Develop pipelines and generation tools for 3D assets, optimizing quality and size for different use cases.
- Create tools and systems for artists and for procedural and agentic systems to use assets.
- Manage asset libraries, establish standards, and develop techniques to generate and scale content.
What they ask for
- At least 5 years of experience as a Technical Artist in video games, animation, and/or VFX.
- Strong Python skills and experience building pipelines that marshal data through multiple DCCs with custom code.
- Strong experience with USD format, tools and APIs; experienced Maya user.
- Experience with Maya, Houdini, or other DCC programming APIs; strong understanding of shading, lighting, texturing and materials.
Nice to have
- Familiarity with digital sculpting, modeling, mesh topology, procedural lighting, shaders, or procedural materials and Substance Designer or similar.
- C++ programming experience.
Pay
$175,500 and $311,700 (base salary)
Tools
Python, USD, Maya, Houdini, Substance Designer, C++
AI focus
Develop simulations and generate synthetic data for AI/ML-based products and features; build asset tools for procedural and agentic systems.
Model-written summary · the original posting is authoritative