Drimva

Apple

Software Engineer, Internal Tools - Media, Graphics & Compute Tech

$175K–$308K

San Diego Metro Area, California · Full-time · Posted Oct 16, 2026

Experience
8+ years of software development experience.

About the job

Build and maintain applications, infrastructure, tooling, and automation that help Apple’s Streaming Media Ecosystem team deliver reliable, high-quality streaming features and improve engineering productivity.

What you'll do

  • Build and maintain integrated toolchains, applications, and automation frameworks for platform operations and streaming feature quality and delivery.
  • Design reliable, scalable services and platforms; investigate and resolve complex application and infrastructure issues.
  • Partner with teams to automate inefficient workflows, including by building GenAI-powered tools and agentic workflows.

What they ask for

  • Strong proficiency in Python or a similar language.
  • Demonstrated expertise debugging complex systems.
  • Experience architecting and implementing large-scale distributed systems.

Nice to have

  • Proficiency in multiple programming languages; familiarity with application performance profiling and benchmarking.
  • Hands-on experience building applications or developer tools using GenAI technologies such as LLM APIs, AI agents, RAG, or MCP.

Pay

USD $175,000–$308,500 base salary

Tools

Python, LLM APIs, AI agents, retrieval-augmented generation (RAG), Model Context Protocol (MCP)

AI focus

Design GenAI-powered tooling and agentic workflows to improve engineering productivity and automate quality and delivery processes.

Model-written summary · the original posting is authoritative

First seen Oct 17, 2026 · Last verified Nov 4, 2026 (UTC)