Apple
Software Engineer, Internal Tools - Media, Graphics & Compute Tech
$175K–$308K
San Diego Metro Area, California · Full-time · Posted Oct 16, 2026
- Experience
- 8+ years of software development experience.
About the job
Build and maintain applications, infrastructure, tooling, and automation that help Apple’s Streaming Media Ecosystem team deliver reliable, high-quality streaming features and improve engineering productivity.
What you'll do
- Build and maintain integrated toolchains, applications, and automation frameworks for platform operations and streaming feature quality and delivery.
- Design reliable, scalable services and platforms; investigate and resolve complex application and infrastructure issues.
- Partner with teams to automate inefficient workflows, including by building GenAI-powered tools and agentic workflows.
What they ask for
- Strong proficiency in Python or a similar language.
- Demonstrated expertise debugging complex systems.
- Experience architecting and implementing large-scale distributed systems.
Nice to have
- Proficiency in multiple programming languages; familiarity with application performance profiling and benchmarking.
- Hands-on experience building applications or developer tools using GenAI technologies such as LLM APIs, AI agents, RAG, or MCP.
Pay
USD $175,000–$308,500 base salary
Tools
Python, LLM APIs, AI agents, retrieval-augmented generation (RAG), Model Context Protocol (MCP)
AI focus
Design GenAI-powered tooling and agentic workflows to improve engineering productivity and automate quality and delivery processes.
Model-written summary · the original posting is authoritative