Apple
Software Engineer, Streaming Media Ecosystem Tech
$142K–$263K
San Diego, California · Full-time · Posted Jul 20, 2026
- Experience
- 5+ years of programming experience.
- Education
- BS or MS in CS/CE or equivalent.
About the job
Leads design and development of AirPlay features, APIs, and playback experiences for third-party devices across the Apple ecosystem.
What you'll do
- Define technical direction, system architecture, and API design; lead implementation.
- Collaborate with Apple teams and partners, and participate in design discussions and code reviews.
- Resolve complex issues across media frameworks, SDKs, and connectivity; improve playback performance, reliability, and customer experience.
What they ask for
- BS or MS in CS/CE or equivalent.
- 5+ years of programming experience, with demonstrated proficiency across C/C++, Objective-C, and JavaScript.
- Demonstrated technical leadership experience.
- Excellent communication and collaboration skills; strong problem-solving and critical thinking skills; actively uses GenAI tools in daily engineering workflow.
Nice to have
- Experience with audio/video codecs, networking protocols, adaptive streaming (HLS or DASH), or HTML5 playback technologies (MSE and EME).
- Experience with mobile or embedded devices and media players.
Pay
$142,300 to $263,300 USD base salary
Tools
C/C++, Objective-C, JavaScript, H.264, HEVC, AAC, AV1, HLS
AI focus
Actively use GenAI tools, including code assistants and agents, in the daily engineering workflow.
Model-written summary · the original posting is authoritative