Drimva

Apple

Software Engineer, Streaming Media Ecosystem Tech

$142K–$263K

San Diego, California · Full-time · Posted Jul 20, 2026

Experience
5+ years of programming experience.
Education
BS or MS in CS/CE or equivalent.

About the job

Leads design and development of AirPlay features, APIs, and playback experiences for third-party devices across the Apple ecosystem.

What you'll do

  • Define technical direction, system architecture, and API design; lead implementation.
  • Collaborate with Apple teams and partners, and participate in design discussions and code reviews.
  • Resolve complex issues across media frameworks, SDKs, and connectivity; improve playback performance, reliability, and customer experience.

What they ask for

  • BS or MS in CS/CE or equivalent.
  • 5+ years of programming experience, with demonstrated proficiency across C/C++, Objective-C, and JavaScript.
  • Demonstrated technical leadership experience.
  • Excellent communication and collaboration skills; strong problem-solving and critical thinking skills; actively uses GenAI tools in daily engineering workflow.

Nice to have

  • Experience with audio/video codecs, networking protocols, adaptive streaming (HLS or DASH), or HTML5 playback technologies (MSE and EME).
  • Experience with mobile or embedded devices and media players.

Pay

$142,300 to $263,300 USD base salary

Tools

C/C++, Objective-C, JavaScript, H.264, HEVC, AAC, AV1, HLS

AI focus

Actively use GenAI tools, including code assistants and agents, in the daily engineering workflow.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 4, 2026 (UTC)