Apple
Software Performance Engineer, Audio & Media Technologies
$123K–$214K
San Diego, California · Full-time · Posted Feb 10, 2026
- Education
- BS in Computer Science, Computer Engineering, or equivalent industry experience.
About the job
Design and optimize streaming media software and core media frameworks across Apple platforms, improving performance, memory use, battery life, and scalability.
What you'll do
- Architect and build next-generation streaming experiences and technology.
- Optimize the Core Media engine for memory use, battery life, scalability, and thermal constraints.
- Investigate and resolve complex software issues using system profiling and analysis tools.
What they ask for
- Strong command of C and expertise building robust, thread-safe systems with advanced synchronization.
- Profound understanding of operating systems, including virtual memory, CPU scheduling, I/O, and memory management.
- Ability to diagnose complex bugs using system profiling and analysis tools.
- BS in Computer Science or Computer Engineering, or equivalent industry experience.
Nice to have
- Advanced studies (MS/PhD) in a related field.
- Experience architecting scalable systems, resolving threading or memory bugs, familiarity with Objective-C, or delivering complex projects in a large engineering environment.
Pay
$122,700 and $214,300 USD base salary
Tools
C, GDB/LLDB, Instruments, Wireshark, Objective-C
Model-written summary · the original posting is authoritative