Apple
Sr. Engineering Program Manager, GPU and Graphics
$145K–$264K
Cupertino, California · Manager · Full-time · Posted Aug 25, 2026
- Experience
- 5+ years of program management experience in software, hardware, or systems engineering environments.
- Education
- BS/MS (EE/CS/CE), or a related technical field.
About the job
Leads cross-functional planning and delivery of GPU drivers, the Metal framework, and graphics features from concept through software launch across Apple platforms.
What you'll do
- Coordinate engineering teams to plan and execute GPU and graphics software features.
- Manage feature release lifecycles, coordinating with product teams from feature definition through launch.
- Help ensure reliability, performance, and efficiency across the software stack.
What they ask for
- BS/MS in EE/CS/CE or a related technical field.
- 5+ years of program management experience in software, hardware, or systems engineering environments.
- Strong understanding and experience managing complex, cross-functional software projects.
- Strong technical understanding of operating systems and how software-stack layers fit together.
Nice to have
- Program management experience leading graphics/compute API and GPU driver feature development lifecycles (e.g., Metal, Vulkan, DX12, OpenGL).
- Experience translating consumer feature requests into technical milestones for graphics and display software with Product teams.
Pay
$144,600 to $263,800 USD base salary
Tools
Metal, Vulkan, DX12, OpenGL
AI focus
Coordinates GPU acceleration and machine learning workload capabilities; the role focuses on GPU frameworks, drivers, and graphics software.
Model-written summary · the original posting is authoritative