Drimva

Apple

Sr. Engineering Program Manager, GPU and Graphics

$145K–$264K

Cupertino, California · Manager · Full-time · Posted Aug 25, 2026

Experience
5+ years of program management experience in software, hardware, or systems engineering environments.
Education
BS/MS (EE/CS/CE), or a related technical field.

About the job

Leads cross-functional planning and delivery of GPU drivers, the Metal framework, and graphics features from concept through software launch across Apple platforms.

What you'll do

  • Coordinate engineering teams to plan and execute GPU and graphics software features.
  • Manage feature release lifecycles, coordinating with product teams from feature definition through launch.
  • Help ensure reliability, performance, and efficiency across the software stack.

What they ask for

  • BS/MS in EE/CS/CE or a related technical field.
  • 5+ years of program management experience in software, hardware, or systems engineering environments.
  • Strong understanding and experience managing complex, cross-functional software projects.
  • Strong technical understanding of operating systems and how software-stack layers fit together.

Nice to have

  • Program management experience leading graphics/compute API and GPU driver feature development lifecycles (e.g., Metal, Vulkan, DX12, OpenGL).
  • Experience translating consumer feature requests into technical milestones for graphics and display software with Product teams.

Pay

$144,600 to $263,800 USD base salary

Tools

Metal, Vulkan, DX12, OpenGL

AI focus

Coordinates GPU acceleration and machine learning workload capabilities; the role focuses on GPU frameworks, drivers, and graphics software.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 4, 2026 (UTC)