Apple
Sr iOS Software Engineer - Creative Apps
$166K–$325K
Cary, North Carolina +4 · Senior · Full-time · Posted Aug 20, 2026
- Location
- Cary, North Carolina
Cupertino, California
San Diego, California
Seattle, Washington
Vancouver, Washington - Experience
- 5+ years; iOS and/or macOS.
About the job
Architects and delivers media management and collaboration features for Apple’s creative apps, shaping technical direction and collaborating across the product development lifecycle.
What you'll do
- Architect and build media management and collaboration features for Final Cut Pro, Logic Pro, and iWork.
- Set technical direction and drive features from concept through delivery, including project planning and user interface decisions.
- Partner with designers, QA, and cross-functional teams; mentor engineers and support an inclusive learning culture.
What they ask for
- 5+ years shipping high-quality, tested code on iOS and/or macOS.
- Technical lead experience with strong communication, collaboration, and project management skills.
- Strong understanding of Apple-platform architectural patterns, computer science fundamentals, and object-oriented design.
- Proficiency in Swift and at least one UI framework (SwiftUI, UIKit, or AppKit); ability to take ownership amid ambiguity.
Nice to have
- Interest in Apple creative apps such as Final Cut Pro, Logic Pro, iMovie, or GarageBand.
- Experience with Swift concurrency (async / await and actors), Swift Testing and / or XCTest, or accessibility and localization.
Pay
$175,000–$308,500 USD base salary; $184,700–$324,800 USD base salary; $165,800–$292,400 USD base salary
Tools
iOS, macOS, Swift, SwiftUI, UIKit, AppKit, async / await, XCTest
Model-written summary · the original posting is authoritative