Apple
Tactile Simulation Research Engineer - Special Projects (Robotics)
$185K–$325K
Santa Clara, California · Full-time · Posted Aug 4, 2026
- Experience
- 6+ years of relevant experience developing dynamic physically-accurate simulations.
- Education
- Bachelor’s degree in Engineering, Robotics, Computer Science, or a related field.
About the job
Develops and validates high-fidelity simulations for tactile and robotic systems, improving simulation performance, accuracy, and stability.
What you'll do
- Develop and maintain simulation architectures for tactile and robotic systems; optimize fidelity and performance.
- Calibrate and validate models against experimental data and resolve numerical stability issues.
- Collaborate across disciplines and document research findings and technical developments.
What they ask for
- Strong foundation in classical mechanics and contact dynamics.
- Proficiency in Python and C++, including complex multi-language systems.
- Proficiency in numerical methods and practical experience with physics simulation software.
- Bachelor’s degree in Engineering, Robotics, Computer Science, or a related field; strong analytical and problem-solving skills.
Nice to have
- Advanced degree in Robotics, Mechatronics, Controls, or a related field.
- Experience in tactile sensing or compliant body simulation, AI/ML simulation pipelines, or validating simulation results against physical data or analytical benchmarks.
Pay
$184,700 and $324,800 (USD, base salary)
Tools
Python, C++, Mujoco, IssacLab simulator, Drake
AI focus
May involve optimizing simulation performance for AI/ML pipelines; this is listed as a preferred qualification.
Model-written summary · the original posting is authoritative