Drimva

Apple

Tactile Simulation Research Engineer - Special Projects (Robotics)

$185K–$325K

Santa Clara, California · Full-time · Posted Aug 4, 2026

Experience
6+ years of relevant experience developing dynamic physically-accurate simulations.
Education
Bachelor’s degree in Engineering, Robotics, Computer Science, or a related field.

About the job

Develops and validates high-fidelity simulations for tactile and robotic systems, improving simulation performance, accuracy, and stability.

What you'll do

  • Develop and maintain simulation architectures for tactile and robotic systems; optimize fidelity and performance.
  • Calibrate and validate models against experimental data and resolve numerical stability issues.
  • Collaborate across disciplines and document research findings and technical developments.

What they ask for

  • Strong foundation in classical mechanics and contact dynamics.
  • Proficiency in Python and C++, including complex multi-language systems.
  • Proficiency in numerical methods and practical experience with physics simulation software.
  • Bachelor’s degree in Engineering, Robotics, Computer Science, or a related field; strong analytical and problem-solving skills.

Nice to have

  • Advanced degree in Robotics, Mechatronics, Controls, or a related field.
  • Experience in tactile sensing or compliant body simulation, AI/ML simulation pipelines, or validating simulation results against physical data or analytical benchmarks.

Pay

$184,700 and $324,800 (USD, base salary)

Tools

Python, C++, Mujoco, IssacLab simulator, Drake

AI focus

May involve optimizing simulation performance for AI/ML pipelines; this is listed as a preferred qualification.

Model-written summary · the original posting is authoritative

First seen Oct 15, 2026 · Last verified Nov 5, 2026 (UTC)