Arm
Staff Software Engineer, Physical AI
$209K–$283K
Seattle, Washington · Staff · Full-time · Posted Sep 9, 2026
- Experience
- 6+ years in systems software, platform services, or distributed systems in production; 3+ years building developer platforms, SDKs, or internal tooling.
About the job
Build platform software, developer tools, and on-device runtime infrastructure for deploying and managing Physical AI workloads on Arm-powered devices.
What you'll do
- Develop reliable platform services and runtime infrastructure for AI component deployment, lifecycle management, and updates on-device.
- Build APIs, SDKs, developer tools, and observability capabilities that improve development and integration workflows.
- Optimize performance and reliability under edge constraints, collaborating across teams on platform abstractions and integrations.
What they ask for
- 6+ years’ experience building systems software, platform services, or distributed systems in production.
- Proficiency in C/C++, Rust, Go, or Python.
- Solid understanding of Linux-based systems, process isolation, IPC, service lifecycles, and API build and versioning.
- 3+ years’ experience building developer platforms, SDKs, or internal tooling.
Nice to have
- Experience with container technologies, edge computing, embedded Linux, real-time systems, or AI/ML inference systems.
- Experience with heterogeneous computing, robotics, vision systems, open-source systems, or security concepts such as secure boot, isolation, or attestation.
Pay
$209,100-$282,900 per year (base salary)
Tools
C/C++, Rust, Go, Python, Linux
AI focus
Build platform and runtime infrastructure that enables vision, robotics, speech, and sensor-input AI workloads to be deployed and managed on-device, independent of cloud services.
Model-written summary · the original posting is authoritative