Drimva

Bedrock Robotics

Software Engineer, Simulation

New York, NY +1 · Hybrid · Full-time · Posted Jul 10, 2026

Location
New York, NY
San Francisco, CA
Experience
4+ years of professional software engineering experience; 2+ years with one or more 3D engines or simulation frameworks.
Education
Engineering, math, or physics degree, or computer science background with demonstrated interest and strength in math and physics.

About the job

Build and scale realistic, high-performance simulation systems that help develop, evaluate, and validate autonomous construction-machine software.

What you'll do

  • Build high-fidelity simulation environments for autonomous construction machines, including production-quality code and simulation content.
  • Develop simulation systems for ML-based autonomy, evaluation, and safety validation; improve realism and performance.
  • Help guide strategy for scene generation and neural rendering techniques.

What they ask for

  • Engineering, math, or physics degree, or computer science background with demonstrated strength and interest in math and physics.
  • 4+ years of professional software engineering experience building modular, maintainable, production-quality systems in C++.
  • 2+ years of experience with one or more 3D engines or simulation frameworks.
  • Experience with advanced 3D simulation software and evaluating systems to improve realism for autonomy stacks.

Nice to have

  • Experience with Rust or interest in learning it.
  • Robotics simulation background or experience with neural rendering techniques (Gaussian splats, NeRFs).

Tools

C++, Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse

AI focus

Simulation for ML-based autonomy, including validation and evaluation; work also involves closing the sim-to-real gap and guiding scene-generation and neural-rendering strategy.

Model-written summary · the original posting is authoritative

First seen Oct 10, 2026 · Last verified Nov 4, 2026 (UTC)