Bedrock Robotics
Technical Artist
San Francisco, CA · Hybrid · Full-time · Posted Oct 27, 2026
- Experience
- Minimum 4 years working in real-time 3D; minimum 2 years with Unreal Engine.
About the job
Build and scale the 3D content pipeline and simulation systems for an autonomous construction simulator, improving realism, performance, and support for autonomy testing.
What you'll do
- Own the 3D content generation and curation pipeline.
- Develop simulation systems for ML-based autonomy, evaluation, and safety validation.
- Improve simulation realism and performance and help shape procedural scene generation and rendering strategy.
What they ask for
- Games or simulation background with at least 4 years working in real-time 3D.
- Strong technical art foundation in 3D modeling, texturing, rigging, animation, PBR materials, lighting, and performance optimization.
- Hands-on experience with Unreal Engine for at least 2 years.
Nice to have
- Robotics simulation experience; experience with Isaac Sim or Omniverse.
- Experience with neural rendering techniques such as Gaussian splats or NeRFs.
Tools
Unreal Engine, Isaac Sim, Omniverse, Gaussian splats, NeRFs
AI focus
Develop simulation systems for ML-based autonomy, evaluation, and safety validation; improve the sim-to-real gap.
Model-written summary · the original posting is authoritative