ByteDance
Research Engineer - (Seed Model - Infra - Pretraining Infrastructure)
San Jose, California · Full-time · Posted Oct 28, 2026
- Experience
- 2+ years in large-scale model training, distributed training systems, or GPU kernel optimization.
- Education
- Bachelor's degree or above in Computer Science, Software Engineering, or a related field.
About the job
Research and build scalable infrastructure that improves the efficiency of pretraining foundation, multimodal, and video generation models.
What you'll do
- Design and optimize distributed training strategies, including parallelism and computation and communication optimization on large GPU clusters.
- Analyze bottlenecks in large-scale training systems and develop data-driven optimizations.
- Translate research ideas into scalable production infrastructure.
What they ask for
- Bachelor's degree or above in Computer Science, Software Engineering, or a related field.
- 2+ years of experience in large-scale model training, distributed training systems, or GPU kernel optimization.
- Solid understanding of large-scale LLM and multimodal model training, with experience in GPU-cluster parallelism strategies or GPU kernel performance optimization.
- Strong grasp of algorithm–system co-design and cross-layer optimization, plus strong programming skills and hands-on experience implementing production-grade ML systems or infrastructure.
Nice to have
- Hands-on experience pretraining LLMs, multimodal, or video generation models at scale; using mainstream distributed training frameworks; or developing custom kernels with CUDA or Triton.
- Publications at top-tier machine learning or systems conferences, or notable open-source contributions to widely used training frameworks.
Tools
Megatron-LM, DeepSpeed, PyTorch FSDP, NCCL, CUDA, Triton
AI focus
Infrastructure for efficient pretraining of foundation models, multimodal LLMs, and video generation models.
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