ByteDance
Research Scientist Graduate (3D/4D Reconstruction/Generation/Relighting) - 2026 Start (PHD)
San Jose, California · Full-time · Posted Oct 28, 2026
- Education
- Completing or recently completed a PhD in Software Development, Computer Science, Computer Engineering, or a related technical discipline.
About the job
Conduct research and develop scalable 3D/4D reconstruction, generation, and relighting algorithms and pipelines for MR/XR applications, and contribute to research publications and patents.
What you'll do
- Develop 3D/4D scene reconstruction, generation, or lighting estimation and editing algorithms, including for dynamic scenes and humans.
- Build and optimize end-to-end pipelines covering task formulation, datasets, model training, inference acceleration, and deployment.
- Collaborate across teams on hardware–software innovation and track research in 3D vision and computer graphics.
What they ask for
- Completing or recently completed a PhD in Software Development, Computer Science, Computer Engineering, or a related technical discipline.
- Excellent programming skills and proficiency in C++ or Python.
- Solid foundation in 3D Computer Vision and/or Computer Graphics, including multi-view reconstruction and 3D/4D representations.
Nice to have
- Knowledge of rendering, including ray tracing or rasterization, digital asset tools, image-based rendering and lighting, or lighting estimation.
- Experience or deep understanding of NeRF or 3D Gaussian Splatting; relevant publications and competition performance are also noted as pluses.
Tools
C++, Python, MVS, LRM, NeRF, Gaussian Splatting, Blender, UE
AI focus
Research and develop 3D/4D reconstruction and generation, relighting, lighting estimation, and editing models and pipelines for MR/XR; includes dynamic scenes and human subjects.
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