ByteDance
Tech Lead Engineer, Physical AI Infrastructure
San Jose, California · Full-time · Posted Oct 28, 2026
- Experience
- 5 years of relevant industry experience; 3+ years as a tech lead.
- Education
- Bachelor's degree or above in Computer Science, Computer Engineering, Robotics, Electrical Engineering, Artificial Intelligence, or a related technical field, or equivalent practical experience.
About the job
Leads the technical strategy, architecture, and delivery of infrastructure for Physical AI, including data, simulation, training, inference, and deployment systems.
What you'll do
- Set multi-quarter technical roadmaps and translate research, product, and customer needs into architecture and execution plans.
- Lead cross-team architecture and delivery, directly own major platform components, and remain accountable for end-to-end technical outcomes.
- Track advances in the field, mentor engineers, and contribute technical insights, software, or publications where appropriate.
What they ask for
- Bachelor's degree or above in a related technical field, or equivalent practical experience.
- 5 years of software engineering, machine learning systems, robotics, or related industry experience.
- 3+ years of experience as a tech lead.
- Deep expertise in at least one specified area: robotic learning, AI training and inference infrastructure, or robotics data and simulation systems; experience taking complex systems from prototype through validation and production deployment.
Nice to have
- Contributions to relevant open-source projects such as Isaac Lab, Isaac Sim, MuJoCo, Cosmos, vLLM-Omni, SGLang Omni, or RLInf.
- Experience building large-scale AI or robotics platforms, working with real-world robot systems, or publishing at leading ML, systems, or robotics conferences.
Tools
Isaac Lab, Isaac Sim, MuJoCo, Cosmos, vLLM-Omni, SGLang Omni, RLInf
AI focus
Builds infrastructure for Physical AI, including robotic learning, data and simulation platforms, distributed training and inference, evaluation, and deployment on heterogeneous hardware.
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