Crystal Dynamics
3D Art Intern [Spring 2027]
Remote/Flexible - United States +1 · Remote · Internship · Posted Oct 22, 2026
- Location
- Remote/Flexible - United States
DNP-BoB - Education
- Relevant degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field; graduated in 2026.
- Visa sponsorship
- Must be legally eligible to work in the United States.
About the job
A 12-week 3D art internship contributing to active AAA game projects through environment art production and in-engine implementation.
What you'll do
- Participate in the 3D art pipeline, including modeling, sculpting, UVs, texturing, material creation, mesh optimization, and in-engine implementation.
- Assist with world building, set dressing, and environment creation in Unreal Engine.
- Polish existing assets, help fix issues, and support artists with other art production tasks.
What they ask for
- Graduated from a college or university program in 2026 with a degree in a listed or related field.
- Available to work full-time, 40 hours per week, during core business hours from February 1 to April 23, 2027, including the first week onsite in San Carlos, CA.
- Legally eligible to work in the United States.
- Submit a complete application with a resume, cover letter, and portfolio link.
Nice to have
- Portfolio demonstrating foundational environment art skills, such as 3D art, composition, lighting, material definition, color theory, or PBR.
- Industry-standard software or engine exposure, or involvement in game jams, personal projects, or group projects.
Pay
$20 — $23 USD per hour (base hourly rate)
Tools
Unreal Engine, Unreal Engine 5, ZBrush, Blender, Substance Painter/Designer
Model-written summary · the original posting is authoritative