Drimva

Crystal Dynamics

External Art Intern, Characters [Spring 2027]

Remote/Flexible - United States +1 · Remote · Internship · Posted Oct 22, 2026

Location
Remote/Flexible - United States
DNP-TR (12)
Education
Relevant degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field; graduated in 2026.
Visa sponsorship
Must be legally eligible to work in the United States.

About the job

Supports external character and prop art production by reviewing incoming assets for quality and technical compliance and helping polish assets for active AAA games.

What you'll do

  • Review incoming character and prop assets for quality, consistency, and technical compliance.
  • Help polish external character assets and fix issues in support of mid, senior, and lead artists.
  • Learn and use tools and workflows for AAA game development, with a focus on Unreal Engine.

What they ask for

  • Graduated from a college or university program in 2026 with a degree in a related field.
  • Available full-time, 40 hours per week, during core business hours for February 1–April 23, 2027, including the first week onsite in San Carlos, California.
  • Legally eligible to work in the United States.
  • Submit a resume, cover letter, and portfolio link.

Nice to have

  • Portfolio showing foundational character art skills, such as anatomy, silhouette, proportion, color theory, or PBR.
  • Hard-surface art experience or exposure to industry-standard development tools and engines.

Pay

$20—$23 USD per hour (base hourly rate)

Tools

Unreal Engine, ZBrush, Maya, Substance Designer, Substance Painter

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 5, 2026 (UTC)